oy = * 16 elseīattleback_HNirC0QE_sb_update_battleback1 (* args, & block ) end end #- # * Update Battle Background (Wall) Sprite #- unless method_defined ?(: battleback_zmrQkMCU_sb_update_battleback2 )Īlias_method (: battleback_zmrQkMCU_sb_update_battleback2, : update_battleback2 ) end def update_battleback2 (* args, & block ) if $game_switches = true += $game_variables. Details Filesize 3. Credit 'Enterbrain' Also include 527 VX Ace icons in a separate zip. Free to use in non-commercial and commercial projects. z = 1 = 0 = 0 elseīattleback_ms67JgWE_sb_create_battleback2 (* args, & block ) end end #- #* Update Battle Background (Floor) Sprite #- unless method_defined ?(: battleback_HNirC0QE_sb_update_battleback1 )Īlias_method (: battleback_HNirC0QE_sb_update_battleback1, : update_battleback1 ) end def update_battleback1 (* args, & block ) if $game_switches = true += $game_variables. Expertly painted by Michael Galefire, RPG Maker VX Ace: Sci Fi Battlebacks includes everything youll need to make your battles feel even more intense. Title: RPG Maker VX Ace - Demon Realm Battlepack Genre: Design & Illustration, Web Publishing Developer: Michael Galefire Publisher: Komodo Release Date: Visit the website View update history Share Downloadable Content This content requires the base application RPG Maker VX Ace on Steam in order to run. If you own a copy of RPG Maker VX Ace- you can use them for RPG Maker projects. z = 0 = 0 = 0 elseīattleback_C42W53GD_sb_create_battleback1 (* args, & block ) end end #- # * Create Battle Background (Wall) Sprite #- unless method_defined ?(: battleback_ms67JgWE_sb_create_battleback2 )Īlias_method (: battleback_ms67JgWE_sb_create_battleback2, : create_battleback2 ) end def create_battleback2 (* args, & block ) if $game_switches = true = Plane. #= #** NS #= class NS end #NS #= # ** NS::Battle_Plane #= class NS :: Battle_Plane # Switch to Enable Scrolling Background Enable_Switch = 15 # Variables for Horizontal and Vertical Scroll Speed Back1_X_Variable = 10 Back1_Y_Variable = 11 Back2_X_Variable = 12 Back2_Y_Variable = 13 end # NS::Battle_Plane #= #** Spriteset_Battle #= class Spriteset_Battle #- #* Create Battle Background (Floor) Sprite #- unless method_defined ?(: battleback_C42W53GD_sb_create_battleback1 )Īlias_method (: battleback_C42W53GD_sb_create_battleback1, : create_battleback1 ) end def create_battleback1 (* args, & block ) if $game_switches = true = Plane. MV Animated Battleback FEATURES Can use battleback graphics that contain multiple frames to cycle through for animation. You could then create some kind of town-to-town teleport system so players dont have to re-visit dungeons to go back and forth. Anyway, you could make it so that the enemies in dungeons re-spawn so players can easily farm those monsters if they want. I thought it was the same error not being fixed! Thank you!įor the sake of anyone reading this post who are having the same issue, here is the fixed version. You havent given a lot of details on how that works. I had done that before but then I realized this error was happening in 4 different places.
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